A bold take on Lysander featuring Imperial Fist armour built over a zenithal prime, OSL glowing effects on the hammer and inner shield, and a rich burgundy cape. The recipe combines contrast paints, oil washes, and airbrushing for depth and efficiency.
Prime the entire model black using a black spray primer or airbrush. Ensure full coverage on all surfaces.
BASE
Armour – Magenta Basecoat
Apply a basecoat of Vallejo Magenta Game Color across all armour panels. Aim for smooth, even coverage.
[ Basecoat ]
Magenta (Game Color)
BASE
Armour – Zenithal White
Zenithal spray or airbrush white from directly above onto the armour panels to create a pre-shading gradient before the contrast coat.
[ Zenithal airbrush ]
White (Game Color)
SHADE
Armour – Magenta Oil Wash
Give the model a coat of gloss varnish then, apply an oil wash with a magenta-toned oil paint over the armour. Allow to fully dry, then carefully clean off the excess from raised surfaces, leaving colour pooled in the recesses.
[ Pin-wash ]
LAYER
Armour – Imperial Fists Contrast
Apply 2 thin coats of Imperial Fists contrast paint over the armour panels. The zenithal gradient underneath will show through, giving natural shading and highlighting.
[ Contrast paint ]
Imperial Fist
BASE
Armour – Edge Highlights
Edge highlight armour panels with Dorn Yellow. Then mix Dorn Yellow 1:1 with White and apply to the uppermost facing edges and sharpest corners. Finish with pure white dot highlights on the very tips of corners.
[ Edge highlight ]
Dorn Yellow
White (Game Color)
BASE
Shield – Zenithal White
Zenithal spray the shield from above with white to establish a light source from the top.
White (Game Color)
BASE
Shield – Block In Details
Carefully paint all fine details and recesses on the shield face with black to separate them. Apply gold paint to the shield trim.
Black (Game Color)
LAYER
Shield – Back with Sigfield Burgundy Contrast
Airbrush or simply paint the back of the shield with Sigvald Burgundy contrast paint for an even, shadowed burgundy tone.
[ Contrast paint ]
Sigvald Burgundy
LAYER
Shield – Eagle in Rakarth Flesh
Basecoat the eagle on the shield with Rakarth Flesh, then apply Boney Matter wash from Army Painter into the recesses. Re-highlight with Rakarth Flesh, then Screaming Skull on the raised areas.
Rakarth Flesh
Screaming Skull
LAYER
Shield – Wreath
Basecoat the wreath with Dark Angels Green. Layer up with Warpstone Glow, then highlight the tips and raised leaves with Moot Green.
Dark Angels Green
Warpstone Glow
Moot Green
LAYER
Shield – Fist
Paint the fist black, then highlight with Mechanicus Standard Grey on raised edges, followed by Administratum Grey for the brightest highlights.
Black (Arte Deco)
Mechanicus Standard Grey
Administratum Grey
DETAIL
OSL – Hammer & Inner Shield Glow Base
Carefully airbrush the inner shield leds and hammer areas with white, focusing on recesses of the hammer and LED details on the inner shield. Once dry, go over the focal glow areas with a bright white. Apply a 1:1 mix of Frostheart Contrast and Contrast Medium over the glowing areas to tint them blue.
Contrast Medium
White (Game Color)
BASE
OSL – LED and Hammer Highlights
Highlight the LED details on the inner shield with Lothern Blue, then add a white dot highlight to each LED centre. On the hammer, apply Nightlords Blue on raised edges to suggest a burnt or scorched effect, then work a white oil wash into the recesses to push the glow effect deeper.
Lothern Blue
White (Game Color)
BASE
Cape – Outer Burgundy Base
Airbrush the outer cape with a dark burgundy colour as the shadow base.
Barak-Nar Burgundy
LAYER
Cape – Outer Red Highlights
Airbrush thin coats of Mephiston Red over the raised areas of the outer cape, then highlight further with Wild Rider Red on the uppermost folds. AK Bright Red is a suitable alternative for this highlighting step.
Mephiston Red
Wild Rider Red
LAYER
Cape – Inner Lining
Airbrush the inner cape with Rakarth Flesh as the base. Apply Zandri Dust into the shadows and folds, then highlight the raised areas with Screaming Skull.